Space Escape: A Scratch Platform Game

A three-level platform game with scores and lives, featuring characters the student drew herself.

A student in our Game Design with Scratch programme designed a platform game about a robot escaping from a space station. It features gravity, jumping, moving platforms and a meteor shower that gets harder at every level.

The process

In her game design document she first sketched the three levels on paper. She learned to simulate gravity with a variable and to create enemy meteors with clones. When classmates found the second level too hard during a test session, she wrote a formula that increases meteor speed according to the score.

The game was the one families played most at the end-of-term exhibition. She also chose the game’s music and recorded the sound effects with classmates. The project is now used as a class example for sound editing and messaging between scenes in Scratch. She is getting ready to write a Python version of the same game.

Components used

  • Scratch 3
  • 14 costumes she drew herself
  • Clones and variables

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